

"I've loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas' Moody College of Communication," Spector said in a statement.

( Also see: System Shock 3 Revealed, May Get VR Version) Recently, he's been directing a college program at University of Texas in Austin, and joining OtherSide to help realise System Shock 3 represents a personal return to developing video games in a full-time capacity. Spector has been known for his work on some ground-breaking and award-winning games such as System Shock and Deus Ex. Now he's coming to GDC 2017 to recount the development of 'Deus Ex', reflect on his experience, and share key lessons learned from the project.Warren Spector, a veteran in the video gaming industry, is joining Boston, US-based developer OtherSide Entertainment in the capacity of studio director, the company announced on Wednesday, and will be working on System Shock 3. Spector recently returned to game development by joining up with Otherside Entertainment, where he leads production of 'System Shock 3'. After leaving Junction Point, he joined the University of Texas at Austin, where he helped create the Denius-Sams Gaming Academy. He went on to oversee development of its sequel as studio director of Ion Storm Austin before departing to found Junction Point, the Disney-backed studio where he oversaw development of 'Epic Mickey' 1 & 2. Spector directed development of 'Deus Ex', the critically-acclaimed cyberpunk "immersive sim" released in 2000 that achieved critical acclaim, commercial success, and influence over a generation of game developers.

Warren Spector, the veteran game designer best known for his work at influential studios like Origin Systems and Ion Storm Austin, is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game 'Deus Ex'. Did you know free users get access to 30% of content from the last 2 years? Get your team full access to the most up to date GDC content Overview:
