
Solo play, admittedly, lacks long-term appeal and replayability. It simply does it better than anyone else. You can, however, turn down details, skip every other line, disable flickering flames, and lower resolution.Īs for gameplay, Quake doesn’t add much to the first-person, shoot-the-monsters, find-the-keys formula. Pushing the resolution to a nondoubled 640 x 480 pixels yields sharper images but slows things considerably. The game runs at a smooth 30-plus frames per second (fps) on a 200MHz 604e Power Mac (at an acceptable 320-x-240-pixel resolution with pixel doubling), and 20-plus fps on a Mac with a 200MHz 603e PowerPC. Quake is immersive, if not as amusing or interactive as Duke Nukem 3D.

But once they take a full 90-degree look up or down, or run through a twisting maze with real, flickering shadows, doubts will vanish. At first, Marathon players may see the dull color palettes, the less-than-logical design, and the lack of plot, and shrug. No doubt, this is the best first-person game engine out there. Characters are polygonal models with texture-mapped “skins.” Weapons follow real physical dynamics, so grenades hop, skip, and bounce around corners rockets, if poorly aimed, come back down after they’ve gone up. The environment has real height attributes, so you can have true bridges, rooms over rooms, and real-time shadows. Everything is real 3D - unlike in Marathon where 2D sprite-based characters exist in a “2 1/2D” world.

Quake offers a leap in gaming technology. In the year it has been available on the PC, Quake has won numerous Game of the Year awards, has become the subject of countless Web pages, has spawned “clans” (teams devoted to Internet play), and ruined many, many lives. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.

It is the first game in the Quake series. Quake is a first-person shooter video game, developed by id Software and published by MacSoft in 1997.
